![]() Now, i do know how to fix this problem, and to do so you just configure and change the "Streching mode" and "Render mode" to atleast "1" in the settings.īUT when i do that and run a game from let say RocketLauncher, those settings i just changed resets for some reason and i get the same problem with as mentioned above ( "Missing render texture extension" and "No pixel format available"). And by that i have to change the settings AGAIN just because it resets to the default settings. ![]() ![]() Module RL jviegasMain menu Sega Rings Cinematic Fernando. However, everytime when i try to launch it from Rocketlauncher or Hyperspin it gives me this error: "Missing render texture extension" and "No pixel format available" and it crashes retroarch y emuladores individuales como enlace directoenlaces.Herunterladen HyperSpin.ttf. Now my problem is that everytime when i configure the video settings in ePSXe, and launch it from the program it works great. You can change this folder to anything you like by changing the modules ConfigFolder setting in RocketLauncherUI. I've been using Retroarch to play PS1 games, which have been working great, but ePSXe gives me more options to configure the graphics and make it look better. This is my customized HyperSpin frontend launching into RetroArch and MAME. Each system ran through retroarch gets its own folder inside save Config files: By default, the module looks for config files in a folder called config in the RetroArch folder. I can use retroarch by itself but I want to have everything set through the hyperspin wheel, I like the asthetic of it. Hello guys, i'm trying to run PS1 games from hyperspin, but it doesn't work for some reason. Hyperspin and retroarch Is there a good way to setup retroarch within hyperspin without having to set every core/emulator individually I have been looking on YouTube and most instructions are just not good.
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